Hiển thị các bài đăng có nhãn television. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn television. Hiển thị tất cả bài đăng

Thứ Sáu, 12 tháng 6, 2015

TRUCK OFF AND DIE

A second review requested by Andrew Johnson, with thanks for contributing twice to the Second Quinquennial Antagony & Ecstasy ACS Fundraiser.

Once upon a time there was a 24-year-old named Steven Spielberg, who wanted to make movies. Not to grow up into one of the most marketable brand-name producers in the history of the medium; not to be personally responsible, along with his friend George, for murdering the concept of serious mass-market adult cinema; not to have his surname turned into an adjective meaning "glistening and manipulative awestruck innocence"; not to make artistic, difficult Motion Pictures like almost everybody else in his age group who went to film school. He wanted to make movies, and had spent much of his childhood and all of his adolescence dedicated to that goal. And he kind of got his chance when he sweet-talked his way into a job at Universal, where they let him direct episodes of TV shows, and fill up his CV with solid work that showed he could play nice with the hack jobs he was given, and eventually Universal decided he was so entirely good at doing this that they would let him direct feature-length made-for-TV movies. Which sounds worse than it was; the 1970s were an era where made-for-TV movies were, if not quite so prestigious as proper movies released in proper theaters, still treated with a level of respect by studios, critics, and audiences far beyond anything that even the most prestigious American television would regular enjoy until into the 2000s.

And that is how in 1971, Spielberg directed the Richard Matheson-scripted Duel, adapted from Matheson's own short story. The rest is history, we could say, noting that Duel was immensely well-received, enough to be given a theatrical release in Europe in a slightly extended version (the American TV cut ran just 73 minutes, the European cut is 90 minutes, and this longer version has entirely supplanted the original) - not unknown in made-for-TV films, though I'm not sure that it happened before 1971, and certainly wasn't obligatory. And while Spielberg had a few more telefilms to clean up his contract before Universal started handing him theatrical features, there was little to no chance that he wouldn't be given that opportunity following this film's success.

But glossing over things like that ignores that Duel is an excellent thriller in its own right, regardless of the career it directly facilitated. Spielberg could have drowned in a terrible shark robot-related accident on the set of Jaws, his second theatrical feature, and Duel would still be film enough to demonstrate his worth as a director, though it would also be unlikely in that case that we'd have such ready access to it as its director's inexhaustible popularity has ensured. But who's to say? Duel isn't just a very good TV movie, it is possibly the greatest of all TV movies - I haven't seen a better one, at least, and I've tried to track down most of the really well-regarded titles. And harping on its TV-ness is belittling it to a degree it doesn't deserve: this is a virtually perfect thriller as a movie qua movies. Spielberg would make films later in his career in which he invested more of himself, but this is among the most flawless pieces of entertainment he ever put his name to.

The scenario is as streamlined as they come: David Mann (Dennis Weaver), a middle-aged southern California business trip, has to make a trip for his job, the details of which are left entirely unexplained. Along the way, he finds himself stuck behind a slow-moving tanker truck, rusted all to hell and back, belching thick black smoke. As one will, he passes it; the driver of that truck almost immediately passes him back, and slows down even more. Thoroughly irritated, David passes it a second time and peels away, and this proves to be much more than the unseen truck driver can deal with, because he spends the rest of the movie stalking David, going from a distressing presence to an actual danger, trying to force David into an accident, and finally turning out to be a full-on horror movie psycho, his his very truck as the weapon to attempt to kill this suburban nobody.

It is, in its entirety, a chase; I can only think to compare it to The Terminator in terms of a film that's nothing but one steady flow of action with no meaningful ellipses. And even The Terminator pauses for a sex scene and a short nap. Duel doesn't take place in real time, but it has no narrative layovers; from the time David pisses off the truck driver until the time he finally succeeds in turning the tables on his unseen adversary, there's not a single point at which the film deviates from its single-minded conflict, although there are points in the early going at which David doesn't realise this is the case.

That's all on Matheson, of course, and it would be entirely possible for all that narrative minimalism and dementedly uninterrupted rising action to find itself caught by a film that didn't know how to capitalise on it. Duel is not that film. It is the work of a director whose facility with the medium genuinely seems innate - reminding myself of just how godalmighty young Spielberg was when he made this movie, it moves from impressive to outright freakish how well he knew exactly where to place the camera and how to stage action in front of it to maximise the tension that could be wrung from its basic scenario. And to be fair, much of what is especially great in Duel could be equally well dropped in the laps of cinematographer Jack A. Marta and editor Frank Morriss. But plenty of the specific things that show up here would be refined into even better shape in later Spielberg films: the editing specifically anticipates Jaws in certain points where the camera needs to move in close to Weaver's face in a hurry, as does a sound effect of a roaring jungle cat to subliminally trigger our savannah ape brains as the big hulking monster of the movie dies. The trick of using the truck driver's cowboy boots to signify his presence, trotted out just a couple of times, becomes a character-defining trick in E.T. The Extra-Terrestrial.

But again, let us not reduce Duel. It is not interesting because it foreshadows the director's later megahits, but because it's so damn good on its own terms. Right from the start, in the extended cut, the film starts hitting us with absolutely perfect images, in this case a fender-mounted camera on the front of David's car, backing out of the garage (in fact, the solitary reason I've never tried to hunt out the TV cut is that I don't want to know what it's like without this opening image. Shabby of me, but there it is). It gives the impression of blackness receding from the camera, a grandiose opening gesture but one that perfectly starts the film off on a footing of unexpected perspective and continuous momentum, especially once the soundtrack kicks in and we hear a constantly changing radio while the road constantly rushes towards us at a freakishly close angle. It's a specific image that's never exactly re-created, though it is echoed, and it's the start to the film's cunning use of wide lenses to exaggerate the closeness of objects and the speed with which they approach the camera - best employed when the truck is tailgating at a deliriously close range, but always an effective way to suggest the California desert rushing by at breakneck speed.

There aren't many scenes that don't involve moving cars, but they're just as well staged: there's a protracted scene in a diner in which almost nothing happens for minutes at a time, as David tries to decide if any of the boot-wearing strangers are his pursuer, and it's amazingly tense, largely as a result of its whiplash contrast between wide and close-up shots (there's a particularly great shot of Weaver standing at the far end of a deep composition over a pool table, visually emphasising his isolation and distrust of the people around him in a most brutalising way). And even in the still moments, cars and the road haunt the frame: Spielberg uses the old trick of showing the beat-up rusty heap of the truck flittering around the sides of the image and in the back of shots through windows and the like, pure horror movie stuff that gives Duel more constant tension than even Jaws would ever come close to.

It is, to be clear, all deeply lowbrow stuff: one of the most strictly genre-bound films in Spielberg's entire career. But it's lowbrow stuff made with the utmost sophistication of craft. It's lovely that Duel put the director in a place to start the rest of his career, but frankly, in the four decades and change that have followed, he's only improved on it a handful of times.

Thứ Ba, 5 tháng 5, 2015

MILES TO GO BEFORE WE SLEEP

A review requested by Arlo Banta, with thanks for contributing to the Second Quinquennial Antagony & Ecstasy ACS Fundraiser.

If you are like me at all, the notion of Cartoon Network making its first-ever miniseries probably budged you not at all, and knowing that this miniseries was greeted with almost exclusively enthusiastic reviews only made it worse. For critics and audiences have something they look for out of Cartoon Network stuff, and they find it, God bless 'em - but it is not and has really never been what I look for. So if you are like me, you sat out Over the Garden Wall during its premiere week in November, 2014, and that was a tremendous mistake. It's not perfect, mostly because it's still buried in the Cartoon Network house style - series creator Patrick McHale, and a great deal of the writing and design staff, logged plenty of hours with Adventure Time - which I can't help but feel isn't the perfect fit for what's going on here. But for an imperfect thing, it's extraordinarily special, and goes straight onto the pile of things I'm angry weren't around yet when I was a child, because it must be truly wonderful to be able to encounter this from that perspective, rather than trying to fake one's way into it.

The story is broken into ten episodes of eleven minutes each, bound in pairs for the purposes of television scheduling. And it is certainly episodic, far more than it seems explicitly serial. Almost half of the episodes could be dropped entirely without leaving any meaningful gaps in the story; yet it's also impossible to think of it working as well without all of them in place (and, for that matter, impossible to think of this as really just a 110-minute story divided into chunks; it takes great care to use the episode breaks as a way to let the viewer recalibrate and push the narrative ahead so that it's always perpetually starting in medias res). What those seemingly random misadventures in the middle actual do is to give the whole story the feeling of Pilgrim's Progress, in which each disconnected episode serves to change the characters in small but cumulative ways that leave them able to leave the story very differently than they began it. And the series knows this, explicitly dropping the word "pilgrim" at one point. It also draws from The Divine Comedy, giving its pilgrims a guide named Beatrice, because once you've started in with the classical religious literature references in your TV kids' cartoon, you might as well just keep doubling down on it.

The pilgrims are Wirt (Elijah Wood) and Gregory (Collin Dean), half-brothers who find themselves, at the start of the first episode "The Old Grist Mill", confused as to where they are, how they got there, and how to get home. Teenage Wirt does, at least. Little Gregory is living in a sort of constant present tense, totally unconcerned with anything in the dark woods or with his brother's nervousness, and mostly interested in giving a name to the frog he's carrying around. Also, Wirt is dressed like a garden gnome and Gregory has a teapot on his head, facts which seem to bother none of the equally inexplicable characters they meet during their journey. The first of these, and the ones who come back the most, are a talking bluebird, the aforementioned Beatrice (Melanie Lynskey), so there's some Der Ring des Nibelungen in there on top of the rest of it, and an old woodsman (Christopher Lloyd), who skulks around in the most menacing sort of way and acts exactly the way you'd expect someone to right before he buries an axe in your head, and yet her turns out to be almost unfailingly helpful, pointing out that the boys need to be constantly aware of the Beast that haunts those woods.

The show ultimately reveals its backstory, near the end, and it's perfectly timed; by that point, we've gotten used to the steady rhythm of the show (each episode follows the structure of "Wirt and Gregory find themselves in some new mad place, and by their actions better the lives of the inhabitants, without advancing their trip home by a noticeable amount"), and have seen enough of the changes in the boys that being sent back to square one with both of them is a bit of a shock, and it helps to clarify the show's overarching themes. Which I'd be reluctant to discuss too much for fear of spoiling things - though as befits something targeting children, it's really not hard for a particularly genre-savvy adult to guess the basic shape of the show fairly early on. Let's just say that neither the Pilgrim's Progress nor Divine Comedy references are at all incidental, and the show's overall message is a surprisingly moralistic one: in order to move towards the goal, one must make a reckoning of the kind of person that one has been, and take steps to be better.

For as surprisingly sophisticated as the series is - it trusts its audience to be willing to think hard about life and themselves more than any other piece of American children's entertainment from the 21st Century that I can immediately call to mind - it has enough immediate pleasures that it's already proven to be singularly engaging and compelling long before the thematic shape starts to become clear. There's mood and atmosphere to spare here: it is set in timeless autumn, and everything about the color palette, lighting, and even the stories emphasises this. The second episode, "Hard Times at the Huskin' Bee", is an especially beautiful evocation of a harvest festival atmosphere, and like most of the other episodes, it has the shape of a ghost story to be shared over a campfire as the air grows cold. The seventh episode, "The Ringing of the Bell", includes an image that even managed to freak me out, wizened old horror buff that I am, not least because of the slow, inexorable way it builds to its big scare, and then suddenly ramps forward at the last second to hit harder when it arrives.

But then, the whole show exists in a discordant world of fable and horror, taking things that are normal and common and warping them through the medium of animation and the writers' offbeat comic sensibilities (it's also one of the best blends of comedy and horror I've seen in a long while, allowing that the kiddie-postmodern Cartoon Network sense of humor is not really the same as my own) to make them strange and oddly threatening even at their kindest. Like the never-homicidal but always terrifying woodsman, or the sweet Beatrice, brilliantly voiced by a best-in-show Lynskey as sunshine and optimism, even when she makes it clear that she honestly kind of hates both of the boys. It's an ethereal show, that's what it is, one that feels like bedtime stories and weird dreams made up of snatches of urban legends. Further pulling it out of time, the whole series is driven extensively by music: both flat-out musical numbers, but more often its deeply insinuating and atmospheric score, composed by a group called the Blasting Company. It's a mixture of folk music, pre-WWII pop, and a kind of Victorian-feeling dance music; a polyglot that at any rate feels like it could have been assembled, in exactly its present form, at any point from the 1930s onwards. It adds immeasurably to the sense of timelessness and placelessness of the show - it might, indeed, be the case that the music is the most important single element of the series, more than the backgrounds and color and their peerless evocation of autumn, more than the colorful voice acting, more than the light but never unserious dialogue. It's remarkable to listen to, elegiac and romantic and funny all at the same time.

And I have put off talking about the animation, because I loved Over the Garden Wall, but I loved that the least. It's certainly an intentional show, in terms of its design: there's a pronounced affection for the Fleischer cartoons of the '30s, which I'd ordinarily love, and in the one big '30s showcase sequence, a dream that occurs in the eighth episode, it works perfectly. But the broad, round cartooning seems a little too, I don't quite know, too frivolous? It resembles Adventure Time by feeling somewhat like the sketches an especially talented grade school student might make, given life, and that's an admirable aesthetic mindset in many of their projects. But given how much of Over the Garden Wall is cemented in folk art, having the big eyes and internet-comic goofiness of the characters strikes me as a little off. It's surely the case that the non-human characters, and the most overtly grotesque and otherworldly of the humans, look more appropriate than the leads, or the "normal" people they stumble across through their adventures. Gregory, in particular, looks too much like a doodle; I won't deny that it takes skill to animate someone like that and give him a real, obvious personality, but I simply don't like looking at him. It is, of course, a taste issue. But we all have our own tastes, and no matter how much is going right with a thing, that's an insurmountable obstacle.

Still, everything else goes right with Over the Garden Wall, so I don't want to harp on it. The world and the stories told in are so compelling that the rather generic protagonists are only a little liability; and I am powerless to resist anything that does such a great job of communicating the damp cool and colorful weariness of autumn through purely visual means. This is one of the most entrancing works of animation I've seen in a long time, even if the animation is, itself, nothing terribly special, and if nothing else, it's already permanently secured itself a spot in my annual Halloween week viewing schedule.